Particle Flocker - Tutorial Series
We've created a number of short overview tutorial videos to help get you started with using Particle Flocker. If you still have questions after watching these videos, please get in touch with our support team at firstname.lastname@example.org or visit us of facebook to post your question.
Tutorial Series - Part 1
This video covers the basics of using Particle Flocker, how to create a Flocker node, how to attach particles to it and also some of the basic properties of the Particle Flocker system
Tutorial Series - Part 2
This video covers the global attributes of the Flocker node
Tutorial Series - Part 3
This video covers targets and steering types available in Particle Flocker
Tutorial Series - Part 4
This video covers target attributes
Tutorial Series - Part 5
This video covers obstacles
Tutorial Series - Part 6
This video covers attaching mesh to your particles by using Maya's Particle Instancer
Particle Flocker - Updates
Following a recent update Particle Flocker now provides a set of utilities which allow baking of particles to joints, transforms or locators. This can be useful if you want to export simulations to another package like a game engine such as Unity or Unreal.
More Coming Soon...
Be sure to check our facebook page to keep up to date on the latest video releases