Flocking Features
SEPARATION
During simulation particles will attempt to avoid colliding with one another by keeping a set distance away from neighboring particles.
Flock Centring
Particles will attempt to get as near to the centre of the flock as possible. This ensures flocks stay together and act as a cohesive group.
Velocity Matching
Particles attempt to match the velocities of their neighbours by continually comparing their own velocity with that of their neighbours.
Simple, Fast, Great Results
Particle Flocker is a particle-based flocking system integrated into Autodesk Maya, designed for both visual quality and ease of use.
Harnessing the power of Maya's dynamics systems, Particle Flocker utilises a force field system, allowing animators to apply flocking behaviour to any particle-based system in Maya. Particle Flocker is one of the most versatile and yet easy-to-use flocking systems currently available for Maya.